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JQ实现谷歌小恐龙小游戏

时间:2021-07-27 07:13:00

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JQ实现谷歌小恐龙小游戏

JQ实现谷歌小恐龙小游戏

啦啦啦做个小恐龙试试!!!!

楼下效果图

先来列举一下要做这个需要什么技能或工具~

1,会使用键盘
2,会使用鼠标
3,会使用百度
4,拥有一颗智慧的大脑

好啦现在这些必备技术已经准备好了,新建一个页面

当然别忘了引用JQ

接下来写html部分啦

<div class="outline">@*外面最大的框*@<div class="insidecasing">@*小框(内容在的框)*@<div class="hinderdw0" id="hinder0"></div><div class="hinderdw2" id="hinder1"></div><div class="hinderdw4" id="hinder2"></div><div class="hinderdw6" id="hinder3"></div><div class="hinderdwSE" id="hinder4"></div></div><div class="Dinosaur" id="dinosaur">@*恐龙直立*@<img id="zl1" src="~/image/kl.png" />@*走路1*@<img id="zl2" src="~/image/Snipaste_-12-01_14-30-58.png" />@*走路2*@<img id="tq" src="~/image/T.png" /> @*跳起*@</div><div class="Dinosaurpx" id="dinosaurpx">@*恐龙趴下*@<img id="px1" src="~/image/4.png" /><img id="px2" src="~/image/2.png" /></div><div class="yun1" id="yun1">@*云1*@<img src="~/image/yun.png" /></div><div class="yun2" id="yun2">@*云2*@<img src="~/image/yun.png" /></div><div class="yun3" id="yun3">@*云3*@<img src="~/image/yun.png" /></div></div>

这部分主要内容有:

框框、恐龙、障碍物

接下来这里是怎么让这个小家伙“跑”起来的呢,我用的方法是一个DIV里面放了两张图片一张左脚落地一张右脚落地,这样两张图片不停切换呢吗它就跑起来啦,趴下时候也是一样的,跳跃再换另外一张图片就好啦。

$("body").keydown(function () {//敲了回车if (event.keyCode == "13") {//keyCode=13是回车键topa();//恐龙动作}});$("body").keydown(function () {//敲了上if (event.keyCode == "38") {topa();//恐龙动作}});$("body").keydown(function () {//敲了空格if (event.keyCode == "32") {topa();//恐龙动作}});$("body").keydown(function () {//敲了下(按下)if (event.keyCode == "40") {dongxuo1();//恐龙动作}});$("body").keyup(function () {//敲了下(抬起)if (event.keyCode == "40") {dongxuo2();//恐龙动作}});function topa() //恐龙跳起{$("#tq").css('display', 'block').css('transition', 'display 0s linear');var y = $("#dinosaur").css('margin-top');$("#dinosaur").css('margin-top', '-133px').css('transition', 'margin-top 0.3s ease');setTimeout(function () {down() }, 260);//延时调用}function down() {var y = $("#dinosaur").css('margin-top');$("#dinosaur").css('margin-top', '-38px').css('transition', 'margin-top 0.3s linear');setTimeout(function () {luoxia() }, 400);//延时调用}

不要说我写的笨我也想把它写在一个里面的但是写在一个里面后我就不能按下键趴下了~你们有空可以试试

现在动作也有了,就到障碍物的出现了

我的解决方案是,把所有的障碍物都写好然后写一个随机数,根据随机数去显示不同的障碍物这样就能随机出现了。

js代码我就不一段段放了,来直接上全部~

备注写的比较仔细

var boji = 0;//补给内容collide(); //碰撞检测//setInterval("suiji();", 3000); //一直有东西出来window.setInterval(function () {zoulu1();}, 150);window.setInterval(function () {zoulu2();}, 300);window.setInterval(function () {zoulu1dx1();}, 150);window.setInterval(function () {zoulu1dx2();}, 300);window.setInterval(function () {yundz1();}, 15000);window.setInterval(function () {yundz2();}, 15000);window.setInterval(function () {yundz3();}, 15000);window.setInterval("suiji() ", 3000); //方块计时器$("body").keydown(function () {//敲了回车if (event.keyCode == "13") {//keyCode=13是回车键topa();//恐龙动作}});$("body").keydown(function () {//敲了上if (event.keyCode == "38") {topa();//恐龙动作}});$("body").keydown(function () {//敲了空格if (event.keyCode == "32") {topa();//恐龙动作}});$("body").keydown(function () {//敲了下(按下)if (event.keyCode == "40") {dongxuo1();//恐龙动作}});$("body").keyup(function () {//敲了下(抬起)if (event.keyCode == "40") {dongxuo2();//恐龙动作}});function topa() //恐龙跳起{$("#tq").css('display', 'block').css('transition', 'display 0s linear');var y = $("#dinosaur").css('margin-top');$("#dinosaur").css('margin-top', '-133px').css('transition', 'margin-top 0.3s ease');setTimeout(function () {down() }, 260);//延时调用}function down() {var y = $("#dinosaur").css('margin-top');$("#dinosaur").css('margin-top', '-38px').css('transition', 'margin-top 0.3s linear');setTimeout(function () {luoxia() }, 400);//延时调用}//碰撞~~~function collide(){var oDiv0 = document.getElementById('dinosaur');//恐龙(站立)var oDiv1 = document.getElementById('dinosaurpx');//恐龙(趴下)var oDiv2 = document.getElementById('hinder0');//方块0var oDiv3 = document.getElementById('hinder1');//方块1var oDiv4 = document.getElementById('hinder2');//方块2var oDiv5 = document.getElementById('hinder3');//方块3var oDiv6 = document.getElementById('hinder4');//方块4(补给)var disX = 0; var disY = 0; var tc = oDiv0.offsetTop;var lc = oDiv0.offsetLeft;var rc = oDiv0.offsetLeft + oDiv0.offsetWidth;var bc = oDiv0.offsetTop + oDiv0.offsetHeight;var tb = oDiv1.offsetTop;var lv = oDiv1.offsetLeft;var rv = oDiv1.offsetLeft + oDiv1.offsetWidth;var bv = oDiv1.offsetTop + oDiv1.offsetHeight;var t0 = oDiv2.offsetTop;var l0 = oDiv2.offsetLeft;var r0 = oDiv2.offsetLeft + oDiv2.offsetWidth;var b0 = oDiv2.offsetTop + oDiv2.offsetHeight;var t1 = oDiv3.offsetTop;var l1 = oDiv3.offsetLeft;var r1 = oDiv3.offsetLeft + oDiv3.offsetWidth;var b1 = oDiv3.offsetTop + oDiv3.offsetHeight;var t2 = oDiv4.offsetTop;var l2 = oDiv4.offsetLeft;var r2 = oDiv4.offsetLeft + oDiv4.offsetWidth;var b2 = oDiv4.offsetTop + oDiv4.offsetHeight;var t3 = oDiv5.offsetTop;var l3 = oDiv5.offsetLeft;var r3 = oDiv5.offsetLeft + oDiv5.offsetWidth;var b3 = oDiv5.offsetTop + oDiv5.offsetHeight;var t4 = oDiv6.offsetTop;var l4 = oDiv6.offsetLeft;var r4 = oDiv6.offsetLeft + oDiv6.offsetWidth;var b4 = oDiv6.offsetTop + oDiv6.offsetHeight;if(bc<t0 || lc>r0 || tc>b0 || rc <l0){// 表示没碰上 (站立)if (bc < t1 || lc > r1 || tc > b1 || rc < l1) {// 表示没碰上if (bc < t2 || lc > r2 || tc > b2 || rc < l2) {// 表示没碰上if (bc < t3 || lc > r3 || tc > b3 || rc < l3) {// 表示没碰上if (bc < t4 || lc > r4 || tc > b4 || rc < l4) {// 表示没碰上(补给)}else {//碰上(补给)$("#hinder4").css('display', 'none').css('transition', 'display 0s linear');boji++; //补给加1setTimeout(function () {bujis() }, 2000);//延时调用}}else{//碰上alert("碰到啦~~");}}else{//碰上alert("碰到啦~~");}}else{//碰上alert("碰到啦~~");}}else {//表示碰上了alert("碰到啦~~");}if (tb < t0 || tb > r0 || tb > b0 || tb < l0) {// 表示没碰上 (趴下) if (tb < t1 || tb > r1 || tb > b1 || tb < l1) {// 表示没碰上 if (tb < t2 || tb > r2 || tb > b2 || tb < l2) {// 表示没碰上 if (tb < t3 || tb > r3 || tb > b3 || tb < l3) {// 表示没碰上 if (bc < t4 || lc > r4 || tc > b4 || rc < l4) {// 表示没碰上(补给)}else {//碰上(补给)$("#hinder4").css('display', 'none').css('transition', 'display 0s linear');boji++; //补给加1setTimeout(function () {bujis() }, 2000);//延时调用}}else {//碰上alert("碰到啦~~");}}else {//碰上alert("碰到啦~~");}}else {//碰上alert("碰到啦~~");}}else {//表示碰上了alert("碰到啦~~");}setTimeout(function () {collide() }, 10);//延时调用} //end碰撞~~~function suiji(){var timer0 = null;var numb = Math.floor(Math.random() * 5); //均衡获取0到4的随机整数。var shiyong = "hinder" + numb;$("#" + shiyong).css('margin-left', '900px').css('transition', 'margin-left 0s linear');$('#' + shiyong).css('margin-left', '-20px').css('transition', 'margin-left 3s linear');}function zoulu1() //假装走路1{$("#zl1").css('display', 'none').css('transition', 'display 0s linear');$("#zl2").css('display', 'block').css('transition', 'display 0s linear');}function zoulu2() //假装走路2{$("#zl1").css('display', 'block').css('transition', 'display 0s linear');$("#zl2").css('display', 'none').css('transition', 'display 0s linear');}function luoxia() //恐龙落下{$("#tq").css('display', 'none').css('transition', 'display 0s linear');}function zoulu1dx1() //假装走路1(趴下){$("#px1").css('display', 'none').css('transition', 'display 0s linear');$("#px2").css('display', 'block').css('transition', 'display 0s linear');}function zoulu1dx2() //假装走路2(趴下){$("#px1").css('display', 'block').css('transition', 'display 0s linear');$("#px2").css('display', 'none').css('transition', 'display 0s linear');}function dongxuo1() //趴下动作1{$("#dinosaurpx").css('display', 'block').css('transition', 'display 0s linear');$("#dinosaur").css('display', 'none').css('transition', 'display 0s linear');}function dongxuo2() //趴下动作2{$("#dinosaurpx").css('display', 'none').css('transition', 'display 0s linear');$("#dinosaur").css('display', 'block').css('transition', 'display 0s linear');}setTimeout(function () {yundz1() }, 1000);//延时调用云1setTimeout(function () {yundz2() }, 3000);//延时调用云2setTimeout(function () {yundz3() }, 3900);//延时调用云3function yundz1()//云1动作左{$("#yun1").css('margin-left', '1000px').css('transition', 'margin-left 0s linear');$("#yun1").css('margin-left', '-60px').css('transition', 'margin-left 12s linear');}function yundz2()//云2动作左{$("#yun2").css('margin-left', '1000px').css('transition', 'margin-left 0s linear');$("#yun2").css('margin-left', '-60px').css('transition', 'margin-left 11s linear');}function yundz3()//云3动作左{$("#yun3").css('margin-left', '1000px').css('transition', 'margin-left 0s linear');$("#yun3").css('margin-left', '-60px').css('transition', 'margin-left 15s linear');}function bujis()//补给框显示{$("#hinder4").css('display', 'block').css('transition', 'display 0s linear');}

css代码

.outline {width:900px;height:300px;background-color:#ffffff;top:50%;left:50%;position:absolute;margin-left: -450px; /*width的一半*/margin-top: -150px; /*height的一半*/overflow:hidden; }.insidecasing {height:260px;width:100%;margin-top:20px;border-bottom:#959393 solid 2px;}.Dinosaur {position:absolute;z-index:1000;margin-top:-38px;margin-left:40px;overflow:hidden;transition: margin-top 0.1s ease-in;}.Dinosaurpx {position:absolute;z-index:10000;margin-top:-24px;margin-left:40px;overflow:hidden;transition: display 1s linear;display:none;}.yun1 {position:absolute;z-index:10000;margin-top:-184px;margin-left:40px;overflow:hidden;margin-left:900px;transition: margin-left 15s linear;}.yun2 {position:absolute;z-index:10000;margin-top:-224px;margin-left:40px;overflow:hidden;margin-left:900px;transition: margin-left 15s linear;}.yun3 {position:absolute;z-index:10000;margin-top:-200px;margin-left:40px;overflow:hidden;margin-left:900px;transition: margin-left 15s linear;}.hinderdw0 {width:13px;height:40px;margin-top:220px;background-color:#000000;position:absolute;z-index:1000;margin-left:900px;transition: margin-left 12s linear;}.hinderdw2 {width:13px;height:28px;margin-top:232px;background-color:#000000;position:absolute;z-index:1000;margin-left:900px;transition: margin-left 12s linear;}.hinderdw4 {width:13px;height:15px;margin-top:245px;background-color:#000000;position:absolute;z-index:1000;margin-left:900px;transition: margin-left 12s linear;}.hinderdw6 {width:13px;height:15px;margin-top:208px;background-color:#000000;position:absolute;z-index:1000;margin-left:900px;transition: margin-left 12s linear;}#tq {/*恐龙跳起图*/ display:none;position:absolute;z-index:1000;}#zl1 {float:left;display:none;transition: display 1s linear;}#zl2 {float:left;display:block;transition: display 1s linear;}#px1 {float:left;display:none;transition: display 1s linear;}#px2 {float:left;display:block;transition: display 1s linear;}.hinderdwSE {width:13px;height:15px;margin-top:208px;background-color:#4cff00;border-radius:100px;position:absolute;z-index:1000;margin-left:900px;transition: margin-left 12s ease;}

大家有兴趣的话可以提提建议~或者修修bug(笔芯)

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