混合模式理解
可简单理解为 指上下层图片相互有重叠时如何取色的一种称呼
代码效果图直接解释
Shader "Unlit1/TextureChange"{Properties{_MainTex ("Texture", 2D) = "white" {}_Color ("Color", Color) = (1,1,1,1)}SubShader{Tags { "RenderType"="Opaque" }LOD 100Pass{CGPROGRAM#pragma vertex vert#pragma fragment frag#pragma multi_compile_fog#include "UnityCG.cginc"struct appdata{float4 vertex : POSITION;float2 uv : TEXCOORD0;};struct v2f{float2 uv : TEXCOORD0;UNITY_FOG_COORDS(1)float4 vertex : SV_POSITION;fixed pos : TEXCOORD2;