1500字范文,内容丰富有趣,写作好帮手!
1500字范文 > C++小游戏(2):打飞机

C++小游戏(2):打飞机

时间:2021-05-07 08:41:09

相关推荐

C++小游戏(2):打飞机

C++小游戏(2):打飞机

今天给大家带来一个由我创作的一个C++小游戏,这是一个打飞机的游戏,能力所限,画面比较简单,还请大家见谅。

话不多说,直接上代码:

#include<iostream>#include<windows.h>#include<conio.h>#include<time.h>#include<string>using namespace std;typedef struct Frame{COORD position[2];int flag;} Frame;void SetPos(COORD a){HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);SetConsoleCursorPosition(out, a);}void SetPos(int i, int j){COORD pos= {i, j};SetPos(pos);}void HideCursor(){CONSOLE_CURSOR_INFO cursor_info = {1, 0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);}void drawRow(int y, int x1, int x2, char ch){SetPos(x1,y);for(int i = 0; i <= (x2-x1); i++)cout<<ch;}void drawRow(COORD a, COORD b, char ch){if(a.Y == b.Y)drawRow(a.Y, a.X, b.X, ch);else{SetPos(0, 25);cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";system("pause");}}void drawCol(int x, int y1, int y2, char ch){int y=y1;while(y!=y2+1){SetPos(x, y);cout<<ch;y++;}}void drawCol(COORD a, COORD b, char ch){if(a.X == b.X)drawCol(a.X, a.Y, b.Y, ch);else{SetPos(0, 25);cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";system("pause");}}void drawFrame(COORD a, COORD b, char row, char col){drawRow(a.Y, a.X+1, b.X-1, row);drawRow(b.Y, a.X+1, b.X-1, row);drawCol(a.X, a.Y+1, b.Y-1, col);drawCol(b.X, a.Y+1, b.Y-1, col);}void drawFrame(int x1, int y1, int x2, int y2, char row, char col){COORD a= {x1, y1};COORD b= {x2, y2};drawFrame(a, b, row, col);}void drawFrame(Frame frame, char row, char col){COORD a = frame.position[0];COORD b = frame.position[1];drawFrame(a, b, row, col);}void drawPlaying(){drawFrame(0, 0, 48, 24, '=', '|');drawFrame(49, 0, 79, 4, '-', '|');drawFrame(49, 4, 79, 9, '-', '|');drawFrame(49, 9, 79, 20, '-', '|');drawFrame(49, 20, 79, 24, '-', '|');SetPos(52, 6);cout<<"得分:";SetPos(52, 7);cout<<"称号:";SetPos(52,10);cout<<"操作方式:";SetPos(52,12);cout<<" a,s,d,w 控制战机移动,k攻击";SetPos(52,14);cout<<" p 暂停游戏。";SetPos(52,16);cout<<" e 退出游戏。";}int random(int a, int b){int c=(rand() % (a-b))+ a;return c;}COORD random(COORD a, COORD b){int x=random(a.X, b.X);int y=random(a.Y, b.Y);COORD c= {x, y};return c;}bool judgeCoordInFrame(Frame frame, COORD spot){if(spot.X>=frame.position[0].X)if(spot.X<=frame.position[1].X)if(spot.Y>=frame.position[0].Y)if(spot.Y<=frame.position[0].Y)return true;return false;}void printCoord(COORD a){cout<<"( "<<a.X<<" , "<<a.Y<<" )";}void printFrameCoord(Frame a){printCoord(a.position[0]);cout<<" - ";printCoord(a.position[1]);}int drawMenu(){SetPos(30, 1);cout<<"P l a n e W a r";drawRow(3, 0, 79, '-');drawRow(5, 0, 79, '-');SetPos(28, 4);cout<<"w 和 s 选择, k 确定";SetPos(15, 11);cout<<"1. 简单的敌人";SetPos(15, 13);cout<<"2. 冷酷的敌人";drawRow(20, 0, 79, '-');drawRow(22, 0, 79, '-');SetPos(47, 11);cout<<"简单的敌人:";SetPos(51, 13);cout<<"简单敌人有着较慢的移动速度。";SetPos(24, 21);cout<<"制作:小小阁楼";int j=11;SetPos(12, j);cout<<">>";while(1){if( _kbhit() ){char x=_getch();switch (x){case 'w':{if( j == 13){SetPos(12, j);cout<<"";j = 11;SetPos(12, j);cout<<">>";SetPos(51, 13);cout<<"";SetPos(47, 11);cout<<"简单的敌人:";SetPos(51, 13);cout<<"简单敌人有着较慢的移动速度,比较容易对付";}break;}case 's':{if( j == 11 ){SetPos(12, j);cout<<"";j = 13;SetPos(12, j);cout<<">>";SetPos(51, 13);cout<<"";SetPos(47, 11);cout<<"冷酷的敌人:";SetPos(51, 13);cout<<"冷酷的敌人移动速度较快,难对付哟。";}break;}case 'k' :{if (j == 8)return 1;else return 2;}}}}}class Game{public:COORD position[10];COORD bullet[10];Frame enemy[8];int score;int rank;int rankf;string title;int flag_rank;Game ();void initPlane();void initBullet();void initEnemy();void planeMove(char);void bulletMove();void enemyMove();void drawPlane();void drawPlaneToNull();void drawBullet();void drawBulletToNull();void drawEnemy();void drawEnemyToNull();void drawThisBulletToNull( COORD );void drawThisEnemyToNull( Frame );void Pause();void Playing();void judgePlane();void judgeEnemy();void Shoot();void GameOver();void printScore();};Game::Game(){initPlane();initBullet();initEnemy();score = 0;rank = 25;rankf = 0;flag_rank = 0;}void Game::initPlane(){COORD centren= {39, 22};position[0].X=position[5].X=position[7].X=position[9].X=centren.X;position[1].X=centren.X-2;position[2].X=position[6].X=centren.X-1;position[3].X=position[8].X=centren.X+1;position[4].X=centren.X+2;for(int i=0; i<=4; i++)position[i].Y=centren.Y;for(int i=6; i<=8; i++)position[i].Y=centren.Y+1;position[5].Y=centren.Y-1;position[9].Y=centren.Y-2;}void Game::drawPlane(){for(int i=0; i<9; i++){SetPos(position[i]);if(i!=5)cout<<"O";else if(i==5)cout<<"|";}}void Game::drawPlaneToNull(){for(int i=0; i<9; i++){SetPos(position[i]);cout<<" ";}}void Game::initBullet(){for(int i=0; i<10; i++)bullet[i].Y = 30;}void Game::drawBullet(){for(int i=0; i<10; i++){if( bullet[i].Y != 30){SetPos(bullet[i]);cout<<"^";}}}void Game::drawBulletToNull(){for(int i=0; i<10; i++)if( bullet[i].Y != 30 ){COORD pos= {bullet[i].X, bullet[i].Y+1};SetPos(pos);cout<<" ";}}void Game::initEnemy(){COORD a= {1, 1};COORD b= {45, 15};for(int i=0; i<8; i++){enemy[i].position[0] = random(a, b);enemy[i].position[1].X = enemy[i].position[0].X + 3;enemy[i].position[1].Y = enemy[i].position[0].Y + 2;}}void Game::drawEnemy(){for(int i=0; i<8; i++)drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');}void Game::drawEnemyToNull(){for(int i=0; i<8; i++){drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');}}void Game::Pause(){SetPos(61,2);cout<<"";SetPos(61,2);cout<<"暂停中...";char c=_getch();while(c!='p')c=_getch();SetPos(61,2);cout<<" ";}void Game::planeMove(char x){if(x == 'a')if(position[1].X != 1)for(int i=0; i<=9; i++)position[i].X -= 2;if(x == 's')if(position[7].Y != 23)for(int i=0; i<=9; i++)position[i].Y += 1;if(x == 'd')if(position[4].X != 47)for(int i=0; i<=9; i++)position[i].X += 2;if(x == 'w')if(position[5].Y != 3)for(int i=0; i<=9; i++)position[i].Y -= 1;}void Game::bulletMove(){for(int i=0; i<10; i++){if( bullet[i].Y != 30){bullet[i].Y -= 1;if( bullet[i].Y == 1 ){COORD pos= {bullet[i].X, bullet[i].Y+1};drawThisBulletToNull( pos );bullet[i].Y=30;}}}}void Game::enemyMove(){for(int i=0; i<8; i++){for(int j=0; j<2; j++)enemy[i].position[j].Y++;if(24 == enemy[i].position[1].Y){COORD a= {1, 1};COORD b= {45, 3};enemy[i].position[0] = random(a, b);enemy[i].position[1].X = enemy[i].position[0].X + 3;enemy[i].position[1].Y = enemy[i].position[0].Y + 2;}}}void Game::judgePlane(){for(int i = 0; i < 8; i++)for(int j=0; j<9; j++)if(judgeCoordInFrame(enemy[i], position[j])){SetPos(62, 1);cout<<"坠毁";drawFrame(enemy[i], '+', '+');Sleep(1000);GameOver();break;}}void Game::drawThisBulletToNull( COORD c){SetPos(c);cout<<" ";}void Game::drawThisEnemyToNull( Frame f ){drawFrame(f, ' ', ' ');}void Game::judgeEnemy(){for(int i = 0; i < 8; i++)for(int j = 0; j < 10; j++)if( judgeCoordInFrame(enemy[i], bullet[j]) ){score += 5;drawThisEnemyToNull( enemy[i] );COORD a= {1, 1};COORD b= {45, 3};enemy[i].position[0] = random(a, b);enemy[i].position[1].X = enemy[i].position[0].X + 3;enemy[i].position[1].Y = enemy[i].position[0].Y + 2;drawThisBulletToNull( bullet[j] );bullet[j].Y = 30;}}void Game::Shoot(){for(int i=0; i<10; i++)if(bullet[i].Y == 30){bullet[i].X = position[5].X;bullet[i].Y = position[5].Y-1;break;}}void Game::printScore(){if(score == 120 && flag_rank == 0){rank -= 3;flag_rank = 1;}else if( score == 360 && flag_rank == 1){rank -= 5;flag_rank = 2;}else if( score == 480 && flag_rank == 2){rank -= 5;flag_rank = 3;}int x=rank/5;SetPos(60, 6);cout<<score;if( rank!=rankf ){SetPos(60, 7);if( x == 5)title="初级飞行员";else if( x == 4)title="中级飞行员";else if( x == 3)title="高级飞行员";else if( x == 2 )title="王牌飞行员";cout<<title;}rankf = rank;}void Game::Playing(){drawEnemy();drawPlane();int flag_bullet = 0;int flag_enemy = 0;while(1){Sleep(8);if(_kbhit()){char x = _getch();if ('a' == x || 's' == x || 'd' == x || 'w' == x){drawPlaneToNull();planeMove(x);drawPlane();judgePlane();}else if ('p' == x)Pause();else if( 'k' == x)Shoot();else if( 'e' == x){GameOver();break;}}if( 0 == flag_bullet ){bulletMove();drawBulletToNull();drawBullet();judgeEnemy();}flag_bullet++;if( 5 == flag_bullet )flag_bullet = 0;if( 0 == flag_enemy ){drawEnemyToNull();enemyMove();drawEnemy();judgePlane();}flag_enemy++;if( flag_enemy >= rank )flag_enemy = 0;printScore();}}void Game::GameOver(){system("cls");COORD p1= {28,9};COORD p2= {53,15};drawFrame(p1, p2, '=', '|');SetPos(36,12);string str="Game Over!";for(int i=0; i<str.size(); i++){Sleep(80);cout<<str[i];}Sleep(1000);system("cls");drawFrame(p1, p2, '=', '|');SetPos(31, 11);cout<<"击落敌机:"<<score/5<<" 架";SetPos(31, 12);cout<<"得分:"<<score;SetPos(31, 13);cout<<"获得称号:"<<title;SetPos(30, 16);Sleep(1000);cout<<"继续? 是(y)| 否(n)制作:小小阁楼";as:char x=_getch();if (x == 'n')exit(0);else if (x == 'y'){system("cls");Game game;int a = drawMenu();if(a == 2)game.rank = 20;system("cls");drawPlaying();game.Playing();}else goto as;}int main(){srand((int)time(0));HideCursor();Game game;int a = drawMenu();if(a == 2)game.rank = 20;system("cls");drawPlaying();game.Playing();}

本内容不代表本网观点和政治立场,如有侵犯你的权益请联系我们处理。
网友评论
网友评论仅供其表达个人看法,并不表明网站立场。